Eric MakiPortfolio-Resume-EmailBlog

SHIPPED GAMES:

Call to Arms (iOS), Universal Monsters Online (PC), Drawn to Life (Wii), Universe at War (PC/360), Saint's Row 2 (360/PS3), Saint's Row (360) 

UNSHIPPED GAMES:

Beyonce Kinect Dance Game (360), Band/Guitar Hero (PS3, 360), Mytheon (PC), Universe at War: Expansion (PC/360)

SOFTWARE:

Modo, Maya, Photoshop, Zbrush, 3D-Coat, xNormal, 3D Studio Max, Unity, Perforce

EXPERIENCE:

TOYS FOR BOB, Novato, CA
SENIOR CHARACTER ARTIST (CONTRACT) - September 2015 to September 2016
Created character assets for Skylanders: Imaginators (PS4, Xbox One, Wii U, Xbox 360, PS3). Created posed, high poly Zbrush models for toy production. Created in-game versions of playable and enemy characters (full high poly to low poly pbr asset pipeline). Created in-game assets for extensive “create your own Skylander” character creation system.

SELF EMPLOYED, Oakland, CA
FREELANCE CHARACTER ARTIST - May 2015 to August 2015
Developed content for the Dota 2 workshop.

GREE INC., San Francisco, CA
SENIOR CHARACTER ARTIST - March 2013 to May 2015
Created 3D assets for mobile games Call to Arms and unannounced titles. Responsibilities include both real-time and pre-rendered assets.

BIGPOINT INC., San Francisco, CA
SENIOR CHARACTER ARTIST - January 2011 to December 2012
Created character models for Universal Monsters Online (PC)

PLANET MOON STUDIOS, San Francisco, CA
CONTRACT CHARACTER ARTIST - August 2010 to December 2010
Created character assets for Beyonce dance game utilizing Kinect. (360)

UNDERGROUND DEVELOPMENT, Redwood City, CA
SENIOR CHARACTER ARTIST - August 2009 to July 2010
Created character models for Band Hero 3 and Guitar Hero 7 prototype stage. (360/PS3).

PLANET MOON STUDIOS, San Francisco, CA
SENIOR CHARACTER ARTIST - October 2008 to July 2009
Created all creature and character models for the title Drawn to Life: The Next Chapter (Wii).

PETROGLYPH GAMES, Las Vegas, NV
ARTIST - June 2007 to October 2008
Created textures, models and effects for Universe at War (PC/360), a UAW expansion (PC/360) and Mytheon (PC).

VOLITION INC, Champaign, IL
CHARACTER ARTIST - May 2004 to May 2007
Created character models and textures for Saint’s Row (360) and Saint’s Row 2 (360/PS3).

EDUCATION AND TRAINING:

HUMAN ANATOMY FOR ARTISTS, WITH SCOTT EATON, Online Workshop - February 2014 - April 2014

CREATURE DESIGN WORKSHOP, WITH JORDU SCHELL, Anatomy Tools Workshop, Alameda, CA - October 2011

BACHELOR OF FINE ARTS, PAINTING,, Massachusetts College of Art, Boston, MA