Eric MakiPortfolio-Resume-EmailBlog

SHIPPED GAMES:

Skylanders: Imaginators, Call to Arms (iOS), Universal Monsters Online (PC), Drawn to Life (Wii), Universe at War (PC/360), Saint's Row 2 (360/PS3), Saint's Row (360) 

SOFTWARE/ENGINES:

Modo, Maya, Photoshop, Zbrush, 3D-Coat, xNormal, 3D Studio Max, Unity, Unreal, Perforce

EXPERIENCE:

SANZARU GAMES, Foster City, CA
SENIOR CHARACTER ARTIST - March 2017 to Present
Creating character, creature, environment and prop assets for unannounced VR title (Oculus Rift). Creating a wide array of realistic assets using Zbrush, Modo and Substance Painter. Set up models, materials and Blueprints in Unreal Engine. High attention to detail for objects that can be viewed in first person and full-screen VR space.

FREELANCE, Oakland, CA
FREELANCE AND INDEPENDENT ARTIST - October 2016 to February 2017
Created assets for WWE (PS4, Xbox One) and Dota 2 workshop (PC). Created assets to fit within existing pipelines and technical requirements (high poly to low poly pbr pipeline). Created assets for Dota 2 Steam Workshop environment (high poly to low poly pbr pipeline). Dota 2 content creation includes painting concepts, modeling, texturing, skinning, exporting and marketing of assets.

TOYS FOR BOB, Novato, CA
SENIOR CHARACTER ARTIST (CONTRACT) - September 2015 to September 2016
Created character assets for Skylanders: Imaginators (PS4, Xbox One, Wii U, Xbox 360, PS3). Created posed, high poly Zbrush models for toy production. Created in-game versions of playable and enemy characters (full high poly to low poly pbr asset pipeline). Created in-game assets for extensive “create your own Skylander” character creation system.

SELF EMPLOYED, Oakland, CA
FREELANCE CHARACTER ARTIST - May 2015 to August 2015
Developed content for the Dota 2 workshop.

GREE INC., San Francisco, CA
SENIOR CHARACTER ARTIST - March 2013 to May 2015
Created 3D assets for mobile games Call to Arms and unannounced titles. Responsibilities include both real-time and pre-rendered assets.

BIGPOINT INC., San Francisco, CA
SENIOR CHARACTER ARTIST - January 2011 to December 2012
Created character models for Universal Monsters Online (PC)

PLANET MOON STUDIOS, San Francisco, CA
CONTRACT CHARACTER ARTIST - August 2010 to December 2010
Created character assets for Beyonce dance game utilizing Kinect. (360)

UNDERGROUND DEVELOPMENT, Redwood City, CA
SENIOR CHARACTER ARTIST - August 2009 to July 2010
Created character models for Band Hero 3 and Guitar Hero 7 prototype stage. (360/PS3).

PLANET MOON STUDIOS, San Francisco, CA
SENIOR CHARACTER ARTIST - October 2008 to July 2009
Created all creature and character models for the title Drawn to Life: The Next Chapter (Wii).

PETROGLYPH GAMES, Las Vegas, NV
ARTIST - June 2007 to October 2008
Created textures, models and effects for Universe at War (PC/360), a UAW expansion (PC/360) and Mytheon (PC).

VOLITION INC, Champaign, IL
CHARACTER ARTIST - May 2004 to May 2007
Created character models and textures for Saint’s Row (360) and Saint’s Row 2 (360/PS3).

EDUCATION AND TRAINING:

HUMAN ANATOMY FOR ARTISTS, WITH SCOTT EATON, Online Workshop - February 2014 - April 2014

CREATURE DESIGN WORKSHOP, WITH JORDU SCHELL, Anatomy Tools Workshop, Alameda, CA - October 2011

BACHELOR OF FINE ARTS, PAINTING,, Massachusetts College of Art, Boston, MA